Freelance [2]
This post of course is a triumphant return to blogging.
After pretty much a year I am back to entertain my pitiful audience with useless drivel about pixels and such like. Much has changed in a year. My game is now worthy of a demo, and boasts one whole complete level (apart from the first bit isn't drawn right, and the character is short of one walk animation and a few sound effects and cutscenes and rooms are missing).
Aside from my game I've applied to universities. And got in to some. And been turned down by others. It was a good one though. In fact Oxford have missed out on a genius this year... as sadly my friend didn't get in either - he is a brilliant Mathematician!
I digress however to the subject of this post: my most recent freelance contract. Out of the kindness of my heart, I refused generous offers of payment for my services. Though I am confident the project will be wholly professional, despite the lack of financial encouragement.
That Martin and his friend that Tom are working on a game called "Toast". Toast is, as far as I know, just Mario with a timer and characters made of toast. I think however that it will go a long way when injected with some artistic flair.
I was initially disappointed when all the toast jokes I proposed were dismissed, and all the cool game mechanics involving butter and jam were rejected, however I have been given sufficient reason for why this is so. In fact, I'm taking a leaf out of that Martin's and that Tom's book in deciding that this post was a good idea, but, all in all far too much effor-
After pretty much a year I am back to entertain my pitiful audience with useless drivel about pixels and such like. Much has changed in a year. My game is now worthy of a demo, and boasts one whole complete level (apart from the first bit isn't drawn right, and the character is short of one walk animation and a few sound effects and cutscenes and rooms are missing).
Aside from my game I've applied to universities. And got in to some. And been turned down by others. It was a good one though. In fact Oxford have missed out on a genius this year... as sadly my friend didn't get in either - he is a brilliant Mathematician!
I digress however to the subject of this post: my most recent freelance contract. Out of the kindness of my heart, I refused generous offers of payment for my services. Though I am confident the project will be wholly professional, despite the lack of financial encouragement.
That Martin and his friend that Tom are working on a game called "Toast". Toast is, as far as I know, just Mario with a timer and characters made of toast. I think however that it will go a long way when injected with some artistic flair.
I was initially disappointed when all the toast jokes I proposed were dismissed, and all the cool game mechanics involving butter and jam were rejected, however I have been given sufficient reason for why this is so. In fact, I'm taking a leaf out of that Martin's and that Tom's book in deciding that this post was a good idea, but, all in all far too much effor-



3 Comments:
You know, toast has absolutely nothing to do with mario? right?
I have honestly never played a mario game, and I designed the game from scratch!
Anyway, you can kill the enemies in mario, this is more like N :)
Yeah, but its a standard side scrolling mechanic. And Mario is what a lot of people can relate to. Remember I'm writing "for the masses"!
Still, in my next post I shall shower Toast with praise... It is fairly quirky and this shall be mentioned.
In that case you're saying that all side scrolling platformers are mario-like ¬¬
anyway, at the rate you write blog posts the next one you can review the completed game ;)
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