Wednesday, January 23, 2008

Freelance [2]

This post of course is a triumphant return to blogging.

After pretty much a year I am back to entertain my pitiful audience with useless drivel about pixels and such like. Much has changed in a year. My game is now worthy of a demo, and boasts one whole complete level (apart from the first bit isn't drawn right, and the character is short of one walk animation and a few sound effects and cutscenes and rooms are missing).

Aside from my game I've applied to universities. And got in to some. And been turned down by others. It was a good one though. In fact Oxford have missed out on a genius this year... as sadly my friend didn't get in either - he is a brilliant Mathematician!

I digress however to the subject of this post: my most recent freelance contract. Out of the kindness of my heart, I refused generous offers of payment for my services. Though I am confident the project will be wholly professional, despite the lack of financial encouragement.

That Martin and his friend that Tom are working on a game called "Toast". Toast is, as far as I know, just Mario with a timer and characters made of toast. I think however that it will go a long way when injected with some artistic flair.

I was initially disappointed when all the toast jokes I proposed were dismissed, and all the cool game mechanics involving butter and jam were rejected, however I have been given sufficient reason for why this is so. In fact, I'm taking a leaf out of that Martin's and that Tom's book in deciding that this post was a good idea, but, all in all far too much effor-