Amazing Game Idea!
DISCLAIMER: I believe (I have just realised) this has already been done. But it can be done better, so read.

At last something bloggable has happened to me! I've had a brainwave!
I watched Top Gun yesterday (for the fifth or so time) and realised what an AMAZING game it would make (and it needs to be done again). Not just amazing, but mildly different, something which gaming lacks at the moment. Recently, the most revolutionary thing we've seen in gaming is Prey which alows you to 'walk up walls'. My fucking God! How brilliant! Just a shame it's on the Doom3 engine, and therefore basically is Doom. Lets face it, it's just another Quake 4 isn't it? Albiet nice and shiny and clever in parts, it's just another mindless shooter. Yes, mindless shooting is great, but it's just getting boring!
I'm not suggesting that this Top Gun idea will be original, but we haven't seen a decent, action flighter sim for ages (if at all). The best we've got is Battlefield 2 and it's planes; the problem being however that BF2 isn't solely a fighter sim and so the maps aren't essentially designed for dog-fighting. They're not big enough for starters.
What a(nother) Top Gun game would allow for would be BF2-esque controls for the planes, however much more depth in the gameplay. Players could play co-op with one as Goose, and the other Maverick (navigator and pilot). As well as a single player campaign available - with you pitted against other pilots fighting for Top Gun, and with other combat missions - the game could very easy have a multiplayer aspect, with huge air battles, each side having an aircraft carrier each as a base. The game could even be solely a MMOG, with rankings for both individual pilots and navigators, but also for the two co-op players.
You're probably now thinking this is all well and good, but what about much needed graphical advancements? How can you have next-gen graphics... In the sky? Firstly, there is the opportunity to put actual pilot models in the aircraft, for inverted 4Gs or whatever, but also for when pilots have to eject from their aircraft. Textures will come to good use on both the planes and the aircraft carriers, with lighting effects on the planes and the sea.
None of this is 'next-gen' though. But then what do you get in the sky? Clouds... After watching the Crytek tech demo, it would be very cool to be able to fly through fully volumetric clouds.
Feel free to shout 'That's amazing!' and get in touch immediately to break a deal with me, but whatever you do: do not fail to ask first, because I know some very scary people, who will not hesitate to seek you out and let nasty things naw your gonads like mere brazil nuts. You have been warned.

At last something bloggable has happened to me! I've had a brainwave!
I watched Top Gun yesterday (for the fifth or so time) and realised what an AMAZING game it would make (and it needs to be done again). Not just amazing, but mildly different, something which gaming lacks at the moment. Recently, the most revolutionary thing we've seen in gaming is Prey which alows you to 'walk up walls'. My fucking God! How brilliant! Just a shame it's on the Doom3 engine, and therefore basically is Doom. Lets face it, it's just another Quake 4 isn't it? Albiet nice and shiny and clever in parts, it's just another mindless shooter. Yes, mindless shooting is great, but it's just getting boring!
I'm not suggesting that this Top Gun idea will be original, but we haven't seen a decent, action flighter sim for ages (if at all). The best we've got is Battlefield 2 and it's planes; the problem being however that BF2 isn't solely a fighter sim and so the maps aren't essentially designed for dog-fighting. They're not big enough for starters.
What a(nother) Top Gun game would allow for would be BF2-esque controls for the planes, however much more depth in the gameplay. Players could play co-op with one as Goose, and the other Maverick (navigator and pilot). As well as a single player campaign available - with you pitted against other pilots fighting for Top Gun, and with other combat missions - the game could very easy have a multiplayer aspect, with huge air battles, each side having an aircraft carrier each as a base. The game could even be solely a MMOG, with rankings for both individual pilots and navigators, but also for the two co-op players.
You're probably now thinking this is all well and good, but what about much needed graphical advancements? How can you have next-gen graphics... In the sky? Firstly, there is the opportunity to put actual pilot models in the aircraft, for inverted 4Gs or whatever, but also for when pilots have to eject from their aircraft. Textures will come to good use on both the planes and the aircraft carriers, with lighting effects on the planes and the sea.
None of this is 'next-gen' though. But then what do you get in the sky? Clouds... After watching the Crytek tech demo, it would be very cool to be able to fly through fully volumetric clouds.
Feel free to shout 'That's amazing!' and get in touch immediately to break a deal with me, but whatever you do: do not fail to ask first, because I know some very scary people, who will not hesitate to seek you out and let nasty things naw your gonads like mere brazil nuts. You have been warned.



0 Comments:
Post a Comment
<< Home